

Please note that some renderers only allow displacement via a modifier that must be applied to a 3d model. Include Displacement maps - If displacement maps are present with the detected materials, they will automatically be added to the material shader setup.

Include Ambient Occlusion (AO) maps - If ambient occlusion maps are present with the detected materials, they will automatically be added to the material shader setup. You'll also find options for using generated coordinates or to use the default Blender mapping node. Mosaic De-tiling will use an alternative mapping node designed to break up terrain repetition. However, there are several other options available. Import Mapping Options - By default, the converter will use our SimpleMapping node group in place of the Blender default mapping node. zip files.įor more information regarding using our converter please check out the Blender area of our Help Section for tutorials on subjects ranging from basic usage to more in-depth subjects. Our material converter can't currently read. Important: Please make sure that all your downloaded materials are unzipped. zip file and select it.Ĭlick on the check-box to enable the converter and, optionally, click on Save User Settings to have it always enabled on launch. Open Blender then go to the edit menu -> user preferences.Ĭlick on the Add-ons tab, then click Install Addon. ( DO NOT extract the zip file, just note where it has been saved.)
